- 🤓A finite minded player plays to end the game
- An infinite minded player plays to build businesses that survive their leaders, and embrace surprise + change
- 5 characteristics of infinite games:
- 1. JUST CAUSE
- specific version of the future that doesn't yet exist
a) 'For' something optimistic: E.g. instead of 'eliminate poverty', it is 'allow every man/woman to provide for their family'
b) Inclusive: humans are social animals. E.g. Sweetgreen wanted healthier communities by connecting people to real food
c) Service oriented: benefits of contributions flow downstream
d) Resilient: not product focused. "Publishers=books, instead of sharing ideas"
e) Idealistic: big, bold, unachievable. Put user first, not the company
- specific version of the future that doesn't yet exist
- Friedman, 1970's, described capitalism: maximising value for shareholders
- Adam Smith, 1700's: "company's interests are always secondary to the consumer". The propensity for self interest drove the best service for consumer → but shareholder supremacy in late 1900's destroyed this
- 2. TRUSTING TEAMS
- Trust + vulnerability
- Navy SEALS look at performance vs. trust, and prioritise trust
- 💥"Circle of trust, listening sessions"
- 3. WORTHY RIVALS
- Help us get better at what we do, and why
- 4.EXISTENTIAL FLEXIBILTY
- Sticking to a just cause, and flexing what/how you do something
- 5.COURAGE TO LEAD
- Make bold decisions
- Willingness to change own perception of how the world works
←The bookcase
One of the books Shaun rated five out of five.
